#ifndef MAINMENU_H
#define MAINMENU_H

#include "..\DirectX\DXEngine.h"

#define TEXT_SIZE 40

enum SelectedText
{
	PLAY_GAME = 0, QUIT
};

class MainMenu
{
	public:
		MainMenu (void);
		MainMenu (DXDevice* Device, UINT ScrnWidth, UINT ScrnHeight);
		~MainMenu (void);

		BOOL Init (DXDevice* Device, UINT ScrnWidth, UINT ScrnHeight);
		GameState Update (DXKeyboard & Keyboard);
		void Draw (void);

	private:
		DXText* PlayGame;
		DXText* Quit;
		DXText* Title;
		DXSprite* Bckgrnd;
		SelectedText SelText;
};

#endif